SENSE of direction is key – a vast knowhow of your surroundings and how to negotiate your way around is the way to succeed in this game. With enemies plastering their way through walls, ceilings and windows the possibilities to attack or be attacked are limitless.

Playing Rainbow Six: Siege without any form of communication with your teammates is a recipe for disaster. This fascinatingly gripping multiplayer shooter is one of the best I’ve played. From its reliance on teammates, to its well-executed planned and co-ordinated attacks and its relentless pace this game is unforgiving in its giving to the gamer. It just gives and gives and gives. Not only does it give you the rhythm of Call of Duty, but it also offers you a plethora of tactics seen in games of past in this genre such as Counter Strike. If you can bear with the futile loading times, your patience will be well rewarded with a bloodbath of the ages.

However, before I throw myself into songs of praises for this AAA title, beware if you are a campaign gamer, stay clear. This games only major missing feature is that there is no campaign, which is a pity.

But, with the online gameplay being so good, and other major players in the gaming industry such as Microsoft with their instalment of Titanfall (which unfortunately was nowhere near as good as it was supposed to be) and Star Wars Battlefront (the most accurate representation of a star wars game to date) favouring multiplayer over campaign, this was not something unheard of. It seems we have come to an age where a Campaign can be seen as a bonus rather than a necessity of a first-person shooter.

Now, back to Rainbow Six: Siege. I would not be surprised if this game was used as a training mechanism for building team organisation and management. However, if you are a solo guerrilla warfare, go in all guns blazing, you against the world free-for-all kind of gamer, this games strength has also just become its kryptonite.

Other games have also struggled with the aspect of co-op multiplayer such as Destiny, where without friends to help and guide you as a unit you were unable to raid. That’s not to say Siege cannot be played alone, it can, but you are at a serious disadvantage as the team that works the best together is more than often the winner.

The core mechanics of the game however are crisp. Think a new, next-gen, rebooted and improved version of Counter-Strike meet Battlefield. It shares much more similarities with them then say Halo or Call of Duty. Trying to attack a team and trying to defend is like two completely different games, which just adds to the games depth in character and excellent core fundamentals.

Oh, and everything can be blown to smithereens, I mean everything! The destructible element of each map and the potential pitfalls and moments of crazy deaths it can cause as an attack could be imminent from any angle – whether it be the roof, rappelling through windows or just smashing down the door, an ambush is always around the corner, so have your trigger finger at the ready.

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One of the only two real flaws I can find with the game that are entirely subjective – in which case if you suffer neither of these issue or they are not of note, then lucky you, are the graphics. Siege just seems dated and dull. From the gorgeous backdrops of Halo to the detail in the rocks in Battlefield, Siege just can’t match those AAA blockbuster titles in those areas. It is by no means hideous, but if you’re looking for a game to show your friend and family and have their mind blown, this is not the game.

The only other real gripe I have with this game is these annoying glitches and bugs. From frame rate drops, to graphical elements disappearing and just not allowing your player to run? I mean on PC the issue was furthered as the keyboard just would not respond. I tried other games and it was fine but I was having no luck with Siege.

Players have also been experiencing quite a few bugs, from little graphical glitches to more serious problems. One time my keyboard just wouldn’t work anymore, but only for Siege. Other games were working just fine. I could hide but I couldn’t run.

These minor issues aside, this is a very very good, well thought out, considered shooter with a vast array of positives such as the detailed maps, fast mechanics, great game modes and the fact that everything can be blown to pieces! Did I mention the blowing up bit?

Another added bonus to this game is free, yes free DLC content Ubisoft are throwing at gamers. A great gesture from the gaming juggernauts and makes gaming feel that good retro that we love, you know the one where you pay £55 for a game and that’s it? Well, that’s not quite it. There is still micro-transactions in the game, just not for maps which is both a thumbs up and a kick in the teeth.

For such a well-designed and balanced game something feels off about it. It doesn’t quite have that AAA title factor to it. Maybe the price of this game – if compared to Call of Duty for instance, seems barebones and pricey. Maybe even making this game free-to-play from the start would’ve been more astute as far as longevity goes for the gaming community. A free-to-play model would possibly make this just as lucrative and possible an even bigger proposition then it already is.

Look, the game itself is almost flawless, almost. It gets the major fundamentals of a great shooter right. Nevertheless, the high price point for this game in particular, with what it offers does bring its appeal down, even after countless hours of pure madness and mayhem. Its negating of a campaign, along with its tendency to draw towards co-operative multiplayer and the little hiccups I had with it prevents me from whole-heartedly recommending it, but if you and your buddies all invest in this together, as a team, you will be rewarded with a fantastic gaming experience.

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By Adil Shaheen

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